Tuesday, November 15, 2016

Geometric Portraits

Hallo people of the world, Kyla's back with another blog post. So we have a new project, yay... We're making low poly geometric thing where we make a self portrait using low polygons in Photoshop. Though, I will be talking about my facial expressions or anyone's because we use it all the time. To me, facial expressions are used when you can't express your feelings through words, me most of the time. You can tell from my face if I'm confused, happy, sad or annoyed or whatever. Everyone uses facial expressions, think of it, whoever doesn't have no emotions and you tell from their expression, haha. Facial expressions are used universal, babies use it, adults use it, teenagers use it because it's natural. We don't learn it, it comes naturally. We all make faces, different faces either to be goofy or to show emotions. It's hard to express emotions through words, trust me. I'd rather do it physically so they know what I'm feeling if ya know what I'm saying.

Okay okay so, since we're doing a low poly project, I want to share with you guys what the steps and how to create a low poly image. So first of all, to point it out that we're only doing half of the image so when we're done with that half, we can just flip it and then we have the other half. It's your choice to use a symmetrical image or do the whole image, step one is that, pick an image. Once you've done that, create a document in Photoshop that is 11x8.5 with the resolution of 300 and you should get a vertical layout. Next is to go to view>show>grid to show the grid which will help you on making your triangles. Then, open your image and drag and drop it in your other document that you made. Resize if necessary, try and only get an image that only shows from your shoulder to your head so it's easier because this will be hard. Next is to get your line tool which makes straight lines so you can make triangles throughout your image. Now start making your triangles and when you're finished then you can merge all those into one layer. Tip for the triangles, if you see a big space that is only one color, then make that huge space into a triangle. Once you're done with that, you go to your Polygon Lasso tool and outline each triangle, then you go to filter>blur>average to blur out that triangle. Repeat doing so till you're all done, use command F to apply the effect you did recently so it's easier and you won't have to keep going to Filter>Blur>Average. After you're done with that, click the eye on the layer with all your triangles then you have your low poly image. It sounds easy but it's a pain when you start blurring out every singe triangle and you made a lot of then so now you have to blur EVERY SINGLE one of them.

Okay so we made our second poly and it's been a rough ride but when you get the hang of it, you'll be good. So the similarities is that they're polygons, we made triangles to create an image. We used the Polygon Lasso Tool, filled it in and yeah. The difference is that one uses a different technique than the other. If you read my second paragraph, I told you about how we made our FIRST low poly. Well for our second poly, Mr. Sanderl made it kind of easier for us to do it so it's not time consuming. We didn't use the blur tool, we used the eyedropper to pick up the color of that area and then we did Command+Delete which filled the triangle with that color you picked up from your eyedropper. The one challenge he gave is that every color shall be different from whatever's next to it. If your hair is totally black, you have to find different shades of black so it's just not all black, it has different shades. Also, we didn't do half of the face and duplicate the layer and flip it next to that to make a symmetrical image. We actually did the whole entire face, from shoulder to the head. Getting into details in necessary spaces like eyes, nose, mouth, eyebrows and ears. It's really hard to get the nose to blend in with the skin because it'll have small triangles and the skin has huge triangles so that's a challenge that I'm almost getting to reach. Now we have to do our last Low Poly, shattered effect. Thank the person above that it'll be the last one but I hope it'll be easier because we can gather our skills we learned from Low Poly 1&2 to make our last Low Poly 3.
Our last low poly project, I think it turned out good

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